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Returnal review
Returnal review





returnal review

#Returnal review full

Every biome you explore in the game is full of alien entities who want to end your life and send you back to the start of your cycle again. At its core the game is a fast-paced, third-person, rogue-like, bullet hell shooter. Housemarque’s titles have always keep me playing due to just how good they feel to play and Returnal is no exception. While the story of Returnal got its hooks in me it’s really the gameplay that had me enjoying it the most. Considering it was Housemarque’s first attempt at doing a story in their games they did a great job crafting one that kept me wanting to know what would happen next. Upon finishing the game, I still have some questions but overall, it’s a great mysterious sci-fi tale. These sequences are important to the overall story and doing them in first-person was a really good idea. There are also moments during the game where you’ll stumble upon a creepy house and when exploring inside your perspective is shifted from third-person to first-person. Over the course of the game you’ll gradually piece together the story through audio logs that you find and ancient glyphs that you discover. Whenever she dies, she finds herself back at her ship crash site and the planet around her changes.

returnal review

It doesn’t take long from there to find that something isn’t quite right as Selene finds that she appears to be stuck in a repeating cycle. You play as a space scout named Selene who’s ship crash lands on the mysterious planet of Atropos. Upon jumping into Returnal one of the things that is immediately different about it compared to Housemarque’s past titles is that this one has a story to it. While Returnal is certainly a much bigger game than what the team has done before it still has that arcade essence at its core that fans of the developer have come to love. Now after several years of development Housemarque has returned with their first AAA game built exclusively for the PlayStation 5 called Returnal. While all of these games were critical darlings they never sold as well as they should’ve which led to Housemarque saying a few years back that arcade was dead and that they wouldn’t be making those kinds of games anymore. For years this team has crafted finely tuned arcade hits like Super Stardust HD, Nex Machina, Dead Nation, Resogun, and more.

returnal review

If there is one developer whose games haven’t gotten the attention that they deserve over the past decade or so it’s Housemarque.







Returnal review